Snapshot: January 2019
What's on our screens today?
The Witchfire development diary we’re running here usually focuses on the design (like how we work on weapons or what’s our approach to story-telling), but today’s entry is a literal dear diary entry. We’ll be doing these once in a while, probably monthly, and soon the photos will be accompanied by videos. For now, it’s […]
When Witchfire was not Witchfire
How about a sci-fi post-apo survival sim?
Our new project is a good few years old. If we were just a bit more sane, it should have been released already. Meanwhile, it’s still in a weird pre-pro/production limbo (meaning some elements of the game are in their nearly final form, while some still exist only on paper). Why? It’s not anything new. […]
Myths about Witch Hunts
What most people know about witch hunts is not quite the truth. That works for us.
Does the true history of witch hunts matter to us? Does it have an impact on Witchfire? No, and no. I mean, the font used in Witchfire logo was partially inspired by the real posters of witch trials.. …but generally these connections are shallow and superficial. Witchfire is all about “what if witches were real”, […]
The Way We Tell the Story in Witchfire
Oh, so there is a story?
Normally, we’d have a development update here, or we’d take a peek behind the curtain, and then we’d finish up with a Question of the Week. But this time, we’re combining the two, as these words from one of the previous entries… To get one thing out of the way: Witchfire is not a story-based […]
Behind the scenes of gun-making. New feature: Question of the Week.
A shocking revelation, but weapons are important in a shooter. But how can a small studio like ours produce enough of them, and each of high quality? Usually, the development cycle for a weapon goes like this: A designer designs a weapon: its functionality and the general look and feel. In the real world, that […]
Witchfire, a Year After Reveal
What's the status of the game? Also, announcing weekly development updates.
During the 300 years of European witch hunts that started in the 15th century, tens of thousands of women, men and children lost their lives due to superstition, politics and profit. But that’s our history and our world. In the world of Witchfire, witches are real. And you are the punishing hand of the Church. […]
Focus on Witchfire, occasional The Vanishing of Ethan Carter news.
Changes to our website: • For a long time, our website featured project-related articles, as well as general game design musing, including reviews of other games from a game designer’s perspective. From now on, we’re focusing 100% on our own projects. It’s mostly going to be about our current project, Witchfire, but there might […]
Our new game, Witchfire
Our second project is a completely new direction for the studio but not for the people who are making it.
Have you been wondering what we’ve been up to lately? Well, the new game we’re working on is called Witchfire. It’s a dark fantasy first person shooter…