HOLY GRAIL OF NARRATIVE GAMES, OR HOW TO TELL A STORY THROUGH GAMEPLAY

  • 1 July 2014 | AUTHOR: | CATEGORY: Ethan Carter, Game Design



    Would you like to see a short fragment of The Vanishing of Ethan Carter?

    And what is omoshiroi? What’s the difference between Immersion and Engagement? Why is PENS model useful? What is a 4-Layer method?

    Holy Grail of Narrative Games

    At this year’s Digital Dragons conference in Krakow, Poland, I have presented something called “Holy Grail of Narrative Games, or How to Tell a Story through Gameplay”. It is my attempt to try to understand how to create a game which merges story and gameplay into one entity, makes them indistinguishable from each other.

    Without further ado, here’s the presentation.

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