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Adrian Chmielarz
Adrian Chmielarz
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Evolving Towards RPG Shooter, a Witchfire Story

Explaining "Soulslike, Roguelite, and Extraction"

Before: Witchfire is a single-player, first-person shooter from the creative leads behind Painkiller and Bulletstorm. A unique blend of soulslike, extraction, and roguelite gameplay, Witchfire offers a challenging and satisfying experience with multiple paths to victory. After: Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, […]

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Witchfire Early Access Roadmap 2024-2025

The masterplan is here.

Last year, we shared a roadmap with you, but since then, we’ve gained more wisdom and experience. For many of us, this is our first Early Access game, so the learning curve has been steep. But now, we know better. At a high level, I believe we’re delivering well on our promises, with one exception: […]

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Select Patch Notes for The Wailing Tower Update

...in a brand new form

The Wailing Tower Update is out… …and the nation demands the patch notes. Typically, we handle patch notes through a dedicated channel on our studio’s Discord. Whenever someone makes a change, they drop a brief description in the channel. This system works perfectly well for regular patches. However, when it comes to the initial release […]

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The Fallen Preyers

A new feature coming with the TWT update

When the next big update for Witchfire Early Access hits your hard drives on August 14th, it will bring many new features to the game. Among them, a feature we call the Fallen Preyers. A couple of hundred years ago, The Order of the Broken Mirror was transporting a legendary artifact for the Pope; an […]

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Witchfire Developer Diary, Literal Edition

What are we working on at the moment?

How to write about the next big update — codenamed TWT — for Witchfire without spoiling it too much? Here’s one attempt. Let me tell you what each of us at The Astronauts is working on right now. It’s a good pretext to show off some cool new things coming to the game. For the […]

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Witchfire Players Write Mock-up Reviews and It's The Best Thing Ever

We learned something unexpected

Before the release, all, or almost all AAA games go through mock-up reviews. Certain gaming journalists receive the game, usually in beta, and review it as if it were a regular press review. This is supposed to inform the developer and the publisher about what to expect from the actual reviews when the game is […]

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Witchfire Road Map Update, Ghost Galleon Post-Mortem

What's next?

Let’s have a short and sweet Ghost Galleon update post-mortem and then reveal what is next for Witchfire Early Access. At the top level, Ghost Galleon brought a couple of huge reworks of the core systems. Originally, when Witchfire Early Access started, the higher the player level, the more difficult the game got. On paper, […]

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Witchfire Ghost Galleon Update is Out

Spoiler-free hints plus patch notes update

The first big update for Witchfire Early Access is out now. Here are the patch notes. We have added the Known Issues section to it. And here are five spoiler-free tips for both new and veteran players: The Starting Class Choice The classes differ in starting stats and gear. Choose whichever class you want to […]

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Detailed GGU Patch Notes

...that also serve as sort of a guide.

Here it is, the list of things we worked on for the last five months or so. First the patch notes, then Known Issues at the end. Witchfire GGU Patch Notes New Feature: Gnosis Redesigned Feature: Calamities New Feature: The Collector New Feature: Mirages There is a total of four new tiny areas sealed away […]

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