menu Menu
4 articles filed in
Game Design
Musings on game design and games in general.
Previous page Next page

How the opening to Secret of the Monkey Island makes you fall in love with the game in three minutes, and how it inspired the design of Witchfire

Now that is a blog post title we never imagined writing...

Years ago, when making The Vanishing of Ethan Carter, I wrote about game design, using both AAA and indie games as examples. One of the subjects I wrote about way more often that I remembered was game openings. For example, I criticized Bioshock Infinite for they way it opens, while expressing my love for the […]

Continue reading


Come Midnight, Part II

Videos, art and documents of the hard boiled horror forever lost.

In part one, I talked about the birth of Come Midnight. This here second, final part is about its life and death. Time to open the floodgates and see what we’ve managed to do during the year and a half or so of the development. Here are the documents, art and videos! Lets start with […]

Continue reading


Come Midnight, Part I

The best hard boiled horror action-adventure you never had a chance to play.

The work on Witchfire continues, but there’s nothing to show for now unless you like heavy spoilers that don’t even look good because it’s all work in progress. So, I figured… Since most people prefer the entire saga, here we go. Painkiller didn’t make us rich. It was made for a flat fee, an embarrassingly […]

Continue reading


Visual Revolution of The Vanishing of Ethan Carter

This… …is not a photograph. It is actual 3D model of a church from our game. Before I tell you all about how we created such photorealistic assets (and, maybe surprisingly, why we are not using them in fully photorealistic way in our game), let us think about what makes it look real. Look around […]

Continue reading



Previous page Next page

keyboard_arrow_up
Witchfire can now be wishlisted on Epic Games Store Wishlist Now
Official website for The Vanishing of Ethan Carter now live! Click here