What's the Best Time to Release a Game or Big Update?
The first big Witchfire update, codenamed GGU, should be ready soon but will be released on April 4th. (Knocking on wood, spitting, throwing salt) Why? Why not release it as soon as it’s ready? Let me use this question as an opportunity to talk about release dates and the myths surrounding them. How important is […]
Seven New Things Coming Soon to Witchfire
The last thing we said about the GGU — Witchfire’s first big update — was: We are now targeting February, possibly March. I mean, let’s be honest, it’s going to be March rather than February, but it looks like that’s it. Still, despite setting the month, even our biggest fans are beginning to be impatient: […]
Making of the Witchfire Key Art
Every day I see something cool implemented for the GGU — for those who don’t know, that is our first big Witchfire Early Access update — and the work is progressing nicely. But I know you don’t want too many spoilers, so this week let’s talk about something else: our key art. The key art […]
A New Witchfire Feature, Gnosis
There is a certain element of Witchfire design that looks great and fun on paper and makes total sense gameplay- and lore-wise – and half of the players love it, and the other half hate it. No, not the Calamity system, we handled that in the previous update. I’m talking about the fact that with […]
GGU will be late. We are now targeting February, possibly March. It’s not a significant delay, but it is a delay. And it’s not as though we didn’t mention the possibility of a December release. So that’s our responsibility, and we owe you an explanation. I believe our reason is more intriguing than the usual […]
Witchfire Design: Deep Dive into the Calamity
Heh, I probably should not be writing this post. You’re not here by accident, so most likely you know we are a small team who made Witchfire (now in Early Access). A small team means each day of work matters a lot. One of my jobs – apart from management, finances, business, marketing, outsourcing and […]
The Secrets of Witchfire Graphics: The Photogrammetry
It sound hysterical today but in 2013, GIFs were all the rage. Yes, I mean short videos. But at the time, they were real animated GIFs. Not MP4s pretending to be them. We had no money to market our first game, The Vanishing of Ethan Carter. But we knew we had something better: phenomenally looking […]
Witchfire GGU Diary 3: Iron Pineapple and the Opening Hours
How did the video affect our daily numbers? – asked one of The Astronauts. I didn’t know. I didn’t check because I assumed it didn’t. The video I’m talking about is the one from Iron Pineapple, a YouTuber known for his reviews of Soulslike games. The video features Witchfire. Actually, Witchfire is the biggest segment […]
Witchfire GGU Diary 2: Rambo, Time Stealers and Dark Fantasies
This isn’t the easiest blog post to write. No, nothing bad happened. It’s just that we had our Witchfire release party – hey, better late than never – last night. It started innocently enough… …but many bottles were opened that night and after the dinner we all went back to the studio and talked, accompanied […]