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Witchfire Webgrave Update is Out

A guide to what's new in the update

We know that labelling an update as “the biggest yet” is often overused, but we mean it when we say it: Webgrave is massive. And it has just gone live on Steam and Epic Games Store, accompanied by our biggest sale ever: 20% off. You can find the full patch notes in this post on […]

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Webgrave Dev Diary: Prologue

Plus interactive help and a very special weapon

In our final blog post before the release, let’s talk onboarding. Because nothing is harder to do, yet more important, than proper onboarding. Most games get it wrong. Too much information or too little, poorly explained mechanics, a wall of text instead of action. There are very few games whose opening segment is both exciting […]

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Webgrave Dev Diary: Date Revealed, Gnosis Refreshed

... and one more firearm for your collection

Preyers, welcome – this week it’s time to have a look at yet another feature of the game receiving a fresh coat of paint: Gnosis. Adrian will guide you through what is changing and how it will affect your experience with the game, and then let’s talk the release date. Gnosis Update Gnosis is one […]

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Webgrave Dev Diary: Stats Redesigned

...and a new foe

Some of you may have already noticed that the stat names in last week’s post about the Rosary feature were slightly different, so here we are with yet more information for you. Take it away, Adrian. Stats 2.0 Witchfire is an RPG shooter. With the Webgrave update, we’re giving you more things to shoot at […]

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Webgrave Dev Diary: The Rosary

Plus a new weapon that is pure magic

The gears of the machine are turning and we’re here for the third consecutive week with more information about the Webgrave update – we’re beginning by handing the mic to Adrian, who has something new to present… THE ROSARY Starting with the Webgrave update, your stats will matter more. Way more. Here’s the problem we […]

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Webgrave Dev Diary: New Region and Workshop 2.0

Plus Hermitorium Archives, of course

Hello, preyers! Adrian here. Before I hand the mic back to Spajk and his Hermitorium Archives, let me introduce you to the Webgrave update’s new region and the revamped Workshop 2.0. The Blighted Town In my last post, I teased this cursed place with these words: “When the witch’s curse first fell upon the place, […]

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Creating Witchfire Weapons

...and the first tease of Webgrave info

This one’s big and juicy – here’s what’s inside. First, we chat with one of our designers about how weapons are crafted in Witchfire. Then, we begin to pull back the curtain on the next major update called Webgrave. And finally, a fresh installment of the Hermitorium Archives, where we highlight the coolest things the […]

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How to Make a Game That Punches Above Its Weight

Plus a new episode of Hermitorium Archives

Before we get to the fat community update, here’s a guest post from Adrian, our Creative Director, on the secrets of games that punch above their weight… Most of Witchfire was done by a team of twelve people. When we revealed that, people noticed: But this started earlier, with The Vanishing of Ethan Carter: It sounds insane today, […]

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(Even) New(er) Witchfire Early Access FAQ

An updated compendium

Back in September, we wrote this FAQ. Since our game has evolved quite a bit in the recent months, it was time to update it to reflect the current state of things. What is Witchfire? Witchfire is a dark fantasy RPG first-person shooter. It’s dark fantasy because of its world and visuals – a universe […]

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