Witchfire GGU Diary: Prologue
Why we stopped patching, what are the pillars of the first big update, and what is Valve Light?
In the episode zero of the diary about our first big update, I want share some light on why we stopped patching the current version, and what are the three pillars of the GGU (the codename for our first big update as described in the roadmap). Not a game exists that is bug-free. If we […]
Witchfire Development Roadmap - October 2023
Trying to keep things spoiler-free...
Here it is, our (almost) spoiler-free, condensed vision for Witchfire. The things we will be working on until we reach 1.0. This vision is an amalgam of two different thoughts. One is ours, the designs we cook up and the worlds we want to bring to life. The other is yours, the players. We said […]
The Good, the Bad and the Incredible – Two Weeks of Witchfire
The latest info, straight from the Vatican dungeons
Here’s a candid report on the first week of Witchfire. What went right, what went wrong, and what blew our minds. The Good The reception is phenomenal to us. Most – not all, to be clear – players and professional reviewers seem to like the game. Witchfire enters early access with a bright future ahead […]
(sticky post) Witchfire Patch Notes
All of the patches, all of the notes
The patch notes are always available here or in our Discord. PATCH 1.10.48090 Important announcement! First, unless a severe issue is found, this is the final patch until the GGU (our first big update). The game is in good shape, so we can now focus exclusively on creating the new content and gameplay for the […]
Witchfire Early Access FAQ
Almost Everything You Always Wanted to Know About Platforms, FoV, and Centered Crosshairs
“I won’t be able to squeeze that in” – said the programmer. “But it’s crucial it’s done. I cannot imagine the game without it.” – I replied. This went on for a while. I really wanted – no, needed! – a certain feature in the game. In my mind, it significantly enhanced the experience. Initially, […]
Playtesting Witchfire, or Why Are Playtests Important
At GDE 2023, we showed the game to fellow developers and asked them to play it
You know that saying, „when the players tell you what’s wrong with your game, they’re always right, but when they tell you how to fix it, they’re always wrong”? There’s definitely some truth to it, but what if the feedback comes not from the players but from fellow game developers? Last week there was a […]
A short story set in the world of Witchfire. Writer: Adrian Chmielarz. Translation: Ryszard Chojnowski, Aeddan Shaw.
I was close to death, and this time for good. The witchfire in my blood had cooled, with most of it having already evaporated. Were the last drop to have gone, so would I be too, awakening in Hell. The rescue, unlikely as it was, came thanks to human greed and stupidity. The old nag, […]
Oryginalna, polska wersja krótkiego opowiadania ze świata Witchfire.
Byłem bliski śmierci, tym razem na zawsze. Wiedźmi żar w mojej krwi wystygł, większość i tak ulotniła się wcześniej. Gdy zniknie ostatnia drobina, zniknę i ja, budząc się w Piekle. Ratunek przyszedł, jak to z rzadka bywa, dzięki ludzkiej chciwości i głupocie. Zarekwirowana w pobliskiej wsi szkapa uciekła niecałe dwa pacierze temu, spłoszona, przerażona. Czyli […]
Witchfire Halloween Week
How six Polish graphic artists see Witchfire through the lens of horror subgenres
We had an idea for this year’s Halloween. Witchfire is a dark fantasy game, and dark fantasy is a subgenre of horror. Because it’s basically fantasy plus horror. But what if, just for the fun of it, we showed the game through the lens of other subgenres? We asked around if any Polish artists would […]