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Road to Revelations - new corners of the Witchfire world

The shroud is about to be lifted

Preyers! Time has come to reveal more about Revelations – this week we’re putting Marshland in the limelight and letting you behind the gates of the wetlands you will be traversing while killing monsters and (what remains of) men. Piercing the veil Let’s begin by using the old cliché, that this map is the biggest […]

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Road to Revelations - Conversations, Narratives, Tools

A new way to interact, more shooting bits

Preyers! We’re back with yet another chapter of revealing what’s coming to Witchfire in Revelations – this week, we’re taking a closer look at the way you will begin interacting with people and creatures in the game, and giving you a quick tour of the toys you will play with once the new update drops. […]

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Road to Revelations - Assistants, Plants, Strong Currents

Revamping, expanding, and scorching      

Preyers! Last week we begun the dev diary cycle leading up to the release of the Revelations Update and we’re really excited to see how many of you gave it a read. We also wanted to thank you for all the discussions and reactions to the post; it’s great to see your support and hear […]

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Road to Revelations - Challenge, Corruption, Tongues    

0.9 starts emerging from the fog    

Preyers! This post marks the beginning of a very exciting and important period. A while ago, while replying in one of the threads on Steam, I mentioned that we don’t do shadowdrops and we won’t suddenly release update 0.9 – The Revelations Update – out of the blue. Instead, there will be a series of […]

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The Bog Remains Undisturbed For Now  

Marshland quietly awaits while monsters scream  

Preyers! It has been a while – and it’s great to finally type these words again. Before we begin, though, let me manage your expectations: Update 0.9 is very much in development, but we’re not ready to start sharing more details of it just yet, so consider this post a sign of life and a […]

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World Corruption is dead, long live World Corruption

That, and a wave of interviews

We thought the first incarnation of World Corruption had one issue. We were wrong. It had two. The first issue: we broke the fundamental rule of Witchfire, which is: play at your own pace. The longer you lingered in a region, the more corrupted it became. To “heal” itself, the map tried to push you […]

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Witchfire Reckoning Update is Out

Spoiler-free content guide to the new update

The Reckoning Update has just landed – it’s yet another, and second-to-last Early-Access milestone on our road to release, and we’re excited to share another major building block of our vision for Witchfire. It’s also a great time to jump in: the game is currently on sale, with a 20% discount – our biggest price […]

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The Reckoning Dev Diary: Release Date, Torments, Surges

...and more, including Steam Deck news

My preyers, Adrian here with even more news about the content of our next big update, The Reckoning. Let’s talk about Torments, Surges, a couple of smaller things and a big one: the release date. New Look Let’s start with one of these “smaller things” — see something different about the Preyer Menu screen in […]

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The Reckoning Dev Diary: World Corruption, Bestiary, Velmorne Witch Vault

...and more!

Preyers, We promised more info on what’s coming to the game, and now we’re delivering. This week Adrian introduces a new vault, explains how the world will react to your deeds, and showcases two updates to Hermitorium – among other things. And all that before we even open the Archives… Witchfire is a corrupt ether […]

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