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The Brewing Update Preview

...and the news on the Witch Mountain Update.

Multiple studies have found that when asked “good news or bad news first?”, roughly four out of five people prefer the latter. So let’s get the bad news out of the way. We have to split the Witch Mountain update into two parts. The first part, called The Brewing Update, will be released on December […]

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Early Access Isn't About Free QA: Here's What Players and Devs Really Get From It

Why We Chose Early Access (And Love the Noise)

One of our players wrote this on Witchfire‘s Steam forum: Early access is like asking a ton of unknowledgeable people that don’t cook into a kitchen to make food instead of an experienced chef – you’re not going to get a ton of good feedback in general and the good feedback will be buried in […]

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When Players Have Your Back: Witchfire's Steam Story

Lessons in Respect and Letting Go

The premiere of Witchfire Early Access on Steam went well. Actually, it went better than we dreamed. We’ve put a lot of passion and hard work into Witchfire. I want to use this opportunity to bow down to the team, who not only never lost its faith in the project nor ever left for greener […]

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High Stakes Update Preview

Shaking the fundamentals

Originally, we planned on releasing Witchfire Early Access on Steam later this year—November, maybe even December. But then we looked at the calendar and started having doubts. So many titles, so much competition from big AAA games, and the bane of any new release: holiday sales. Suddenly, we couldn’t find a good spot. Then someone […]

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New Witchfire Early Access FAQ

The FAQ evolves, just like the game

A year ago, before the premiere of Witchfire Early Access, we wrote this FAQ. With all the changes since then, it’s time for an updated one. Here it is: What is Witchfire? Witchfire is a dark fantasy RPG first-person shooter. It’s dark fantasy because of its world and visuals—a universe where witch hunts make sense […]

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Evolving Towards RPG Shooter, a Witchfire Story

Explaining "Soulslike, Roguelite, and Extraction"

Before: Witchfire is a single-player, first-person shooter from the creative leads behind Painkiller and Bulletstorm. A unique blend of soulslike, extraction, and roguelite gameplay, Witchfire offers a challenging and satisfying experience with multiple paths to victory. After: Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, […]

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Witchfire Early Access Roadmap 2024-2025

The masterplan is here.

EDIT 2024.09: We have updated the road map to reflect all the latest developments like the Steam release. Please see the Timeline section for a nice road map infographic! Last year, we shared a roadmap with you, but since then, we’ve gained more wisdom and experience. For many of us, this is our first Early […]

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Select Patch Notes for The Wailing Tower Update

...in a brand new form

The Wailing Tower Update is out… …and the nation demands the patch notes. Typically, we handle patch notes through a dedicated channel on our studio’s Discord. Whenever someone makes a change, they drop a brief description in the channel. This system works perfectly well for regular patches. However, when it comes to the initial release […]

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The Fallen Preyers

A new feature coming with the TWT update

When the next big update for Witchfire Early Access hits your hard drives on August 14th, it will bring many new features to the game. Among them, a feature we call the Fallen Preyers. A couple of hundred years ago, The Order of the Broken Mirror was transporting a legendary artifact for the Pope; an […]

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