menu Menu
64 articles filed in
Witchfire
Previous page Next page Next page

Witchfire Ghost Galleon Update is Out

Spoiler-free hints plus patch notes update

The first big update for Witchfire Early Access is out now. Here are the patch notes. We have added the Known Issues section to it. And here are five spoiler-free tips for both new and veteran players: The Starting Class Choice The classes differ in starting stats and gear. Choose whichever class you want to […]

Continue reading


Detailed GGU Patch Notes

...that also serve as sort of a guide.

Here it is, the list of things we worked on for the last five months or so. First the patch notes, then Known Issues at the end. Witchfire GGU Patch Notes New Feature: Gnosis Redesigned Feature: Calamities New Feature: The Collector New Feature: Mirages There is a total of four new tiny areas sealed away […]

Continue reading


What's the Best Time to Release a Game or Big Update?

The day and month for the GGU are set: 04.04.2024. Let's use this as a pretext to talk about release dates.

The first big Witchfire update, codenamed GGU, should be ready soon but will be released on April 4th. (Knocking on wood, spitting, throwing salt) Why? Why not release it as soon as it’s ready? Let me use this question as an opportunity to talk about release dates and the myths surrounding them. How important is […]

Continue reading


Seven New Things Coming Soon to Witchfire

Sort of a preview of the GGU patch notes

The last thing we said about the GGU — Witchfire’s first big update — was: We are now targeting February, possibly March. I mean, let’s be honest, it’s going to be March rather than February, but it looks like that’s it. Still, despite setting the month, even our biggest fans are beginning to be impatient: […]

Continue reading


Making of the Witchfire Key Art 

What is it and why every game needs it

Every day I see something cool implemented for the GGU — for those who don’t know, that is our first big Witchfire Early Access update — and the work is progressing nicely. But I know you don’t want too many spoilers, so this week let’s talk about something else: our key art. The key art […]

Continue reading


A New Witchfire Feature, Gnosis

Re-designing leveling up vs. difficulty

There is a certain element of Witchfire design that looks great and fun on paper and makes total sense gameplay- and lore-wise – and half of the players love it, and the other half hate it. No, not the Calamity system, we handled that in the previous update. I’m talking about the fact that with […]

Continue reading


Learning How to Early Access

The yellow boxed GGU news...

GGU will be late. We are now targeting February, possibly March. It’s not a significant delay, but it is a delay. And it’s not as though we didn’t mention the possibility of a December release. So that’s our responsibility, and we owe you an explanation. I believe our reason is more intriguing than the usual […]

Continue reading


Witchfire Design: Deep Dive into the Calamity

When I say deep, I mean deep...

Heh, I probably should not be writing this post. You’re not here by accident, so most likely you know we are a small team who made Witchfire (now in Early Access). A small team means each day of work matters a lot. One of my jobs – apart from management, finances, business, marketing, outsourcing and […]

Continue reading


The Secrets of Witchfire Graphics: The Photogrammetry

We've 3D-scanned in the past. What has changed?

It sound hysterical today but in 2013, GIFs were all the rage. Yes, I mean short videos. But at the time, they were real animated GIFs. Not MP4s pretending to be them. We had no money to market our first game, The Vanishing of Ethan Carter. But we knew we had something better: phenomenally looking […]

Continue reading



Previous page Next page

keyboard_arrow_up
Witchfire can now be wishlisted on Epic Games Store Wishlist Now
Official website for The Vanishing of Ethan Carter now live! Click here