Witchfire Reckoning Update is Out
The Reckoning Update has just landed – it’s yet another, and second-to-last Early-Access milestone on our road to release, and we’re excited to share another major building block of our vision for Witchfire. It’s also a great time to jump in: the game is currently on sale, with a 20% discount – our biggest price […]
The Reckoning Dev Diary: Release Date, Torments, Surges
My preyers, Adrian here with even more news about the content of our next big update, The Reckoning. Let’s talk about Torments, Surges, a couple of smaller things and a big one: the release date. New Look Let’s start with one of these “smaller things” — see something different about the Preyer Menu screen in […]
The Reckoning Dev Diary: World Corruption, Bestiary, Velmorne Witch Vault
Preyers, We promised more info on what’s coming to the game, and now we’re delivering. This week Adrian introduces a new vault, explains how the world will react to your deeds, and showcases two updates to Hermitorium – among other things. And all that before we even open the Archives… Witchfire is a corrupt ether […]
The Reckoning Dev Diary: Melee Weapons
Preyers, A storm is gathering over the Witch’s land. The Reckoning is near. As we prepare the update for release, we’re launching a series of blog posts breaking down its biggest features, changes, and surprises. Think of it as your field guide to what’s coming. For the first entry, Adrian discusses the meaning behind the […]
Did you know that dark fantasy is basically horror fantasy? And thus Halloween is a good opportunity to announce the writer for Witchfire, Nick Adderley. If we were into official press releases, this one would go like this… But we’re not like that, so let’s just say that Nick is bringing both talent and wisdom […]
The Road(map) to Final Release
Preyers, The new roadmap is here and it’s a bit different this time, as it’s not just focusing on the future, but also the past. We felt that Witchfire’s development process deserves a look back, and showing in one handy image just how much has changed since the game launched into Early Access nearly two […]
Preyers, We’re currently laying down plans for future updates and finalizing the roadmap. It won’t be long before we know exactly what and when we can deliver. In the meantime, Adrian has one more thing to say about Webgrave… To All Early Access Indies As Spajk just mentioned, we’re still working on the road map […]
Velmorne has been on the map selection screen for almost a month now – after opening the city gates, we listened, tweaked, and patched. The final (final-we-are-done-for-real) patch dropped yesterday, and it appears that support for Webgrave has now been concluded. This means there will be no more patches for a while. But that doesn’t […]
Echoes on the Streets of Velmorne
Preyers! The Webgrave Update has been out for a few days now, and the response has been nothing short of amazing – so amazing, in fact, that before we dive into the sizeable Hermitorium Archives (Webgrave Special Edition), Adrian wanted to say a few words. Raising from the Webgrave It might be a bit early […]
Previous page Next page