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The Bog Remains Undisturbed For Now  

Marshland quietly awaits while monsters scream  

Preyers! It has been a while – and it’s great to finally type these words again. Before we begin, though, let me manage your expectations: Update 0.9 is very much in development, but we’re not ready to start sharing more details of it just yet, so consider this post a sign of life and a […]

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World Corruption is dead, long live World Corruption

That, and a wave of interviews

We thought the first incarnation of World Corruption had one issue. We were wrong. It had two. The first issue: we broke the fundamental rule of Witchfire, which is: play at your own pace. The longer you lingered in a region, the more corrupted it became. To “heal” itself, the map tried to push you […]

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Witchfire Reckoning Update is Out

Spoiler-free content guide to the new update

The Reckoning Update has just landed – it’s yet another, and second-to-last Early-Access milestone on our road to release, and we’re excited to share another major building block of our vision for Witchfire. It’s also a great time to jump in: the game is currently on sale, with a 20% discount – our biggest price […]

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The Reckoning Dev Diary: Release Date, Torments, Surges

...and more, including Steam Deck news

My preyers, Adrian here with even more news about the content of our next big update, The Reckoning. Let’s talk about Torments, Surges, a couple of smaller things and a big one: the release date. New Look Let’s start with one of these “smaller things” — see something different about the Preyer Menu screen in […]

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The Reckoning Dev Diary: World Corruption, Bestiary, Velmorne Witch Vault

...and more!

Preyers, We promised more info on what’s coming to the game, and now we’re delivering. This week Adrian introduces a new vault, explains how the world will react to your deeds, and showcases two updates to Hermitorium – among other things. And all that before we even open the Archives… Witchfire is a corrupt ether […]

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The Reckoning Dev Diary: Melee Weapons

Augmented with Hermitorium Archives.

Preyers, A storm is gathering over the Witch’s land. The Reckoning is near. As we prepare the update for release, we’re launching a series of blog posts breaking down its biggest features, changes, and surprises. Think of it as your field guide to what’s coming. For the first entry, Adrian discusses the meaning behind the […]

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The Coven of Abnoba

A Witchfire short story by Nick Adderley

Did you know that dark fantasy is basically horror fantasy? And thus Halloween is a good opportunity to announce the writer for Witchfire, Nick Adderley. If we were into official press releases, this one would go like this… But we’re not like that, so let’s just say that Nick is bringing both talent and wisdom […]

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The Road(map) to Final Release

What lies ahead and beneath

Preyers, The new roadmap is here and it’s a bit different this time, as it’s not just focusing on the future, but also the past. We felt that Witchfire’s development process deserves a look back, and showing in one handy image just how much has changed since the game launched into Early Access nearly two […]

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Advice for Early Access Games

...and some Archives bangers

Preyers, We’re currently laying down plans for future updates and finalizing the roadmap. It won’t be long before we know exactly what and when we can deliver. In the meantime, Adrian has one more thing to say about Webgrave… To All Early Access Indies As Spajk just mentioned, we’re still working on the road map […]

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