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Breaking Out of the Development Lull: The Results

We did it. Let's talk what we've learned.

Posted on 2019/09/11 Continue reading
Breaking Out of the Development Lull

Risking an internal demo at the cost of fundamentals

Posted on 2019/07/31 Continue reading
The Dark Souls of Shooters, Part 2

Let's talk gameplay

Posted on 2019/07/16 Continue reading
The Dark Souls of Shooters, Part 1

Which elements of Witchfire are inspired by From games?

Posted on 2019/07/03 Continue reading
Why Prototyping is Important

And also why we stopped writing design docs

Posted on 2019/06/19 Continue reading
Destiny's Influence on Witchfire

What elements of Witchfire are inspired by Destiny?

Posted on 2019/05/29 Continue reading
Witchfire at Pixel Heaven 2019

Showing the gameplay at Warsaw's own retro/indie games festival

Posted on 2019/05/22 Continue reading
Redesigning Weapons

From WW1 to dark fantasy

Posted on 2019/05/08 Continue reading

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