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Internal Demo 2

It's done. What's next?

Posted on 2019/12/04 Continue reading
Stormball, or the lesson on original gameplay ideas...

What to do when your unique gameplay idea turns out not to be so fresh after all?

Posted on 2019/10/23 Continue reading
Breaking Out of the Development Lull: The Results

We did it. Let's talk what we've learned.

Posted on 2019/09/11 Continue reading
Breaking Out of the Development Lull

Risking an internal demo at the cost of fundamentals

Posted on 2019/07/31 Continue reading
The Dark Souls of Shooters, Part 2

Let's talk gameplay

Posted on 2019/07/16 Continue reading
The Dark Souls of Shooters, Part 1

Which elements of Witchfire are inspired by From games?

Posted on 2019/07/03 Continue reading
Why Prototyping is Important

And also why we stopped writing design docs

Posted on 2019/06/19 Continue reading
Destiny's Influence on Witchfire

What elements of Witchfire are inspired by Destiny?

Posted on 2019/05/29 Continue reading

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