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Creating Witchfire Weapons

...and the first tease of Webgrave info

This one’s big and juicy – here’s what’s inside. First, we chat with one of our designers about how weapons are crafted in Witchfire. Then, we begin to pull back the curtain on the next major update called Webgrave. And finally, a fresh installment of the Hermitorium Archives, where we highlight the coolest things the […]

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How to Make a Game That Punches Above Its Weight

Plus a new episode of Hermitorium Archives

Before we get to the fat community update, here’s a guest post from Adrian, our Creative Director, on the secrets of games that punch above their weight… Most of Witchfire was done by a team of twelve people. When we revealed that, people noticed: But this started earlier, with The Vanishing of Ethan Carter: It sounds insane today, […]

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(Even) New(er) Witchfire Early Access FAQ

An updated compendium

Back in September, we wrote this FAQ. Since our game has evolved quite a bit in the recent months, it was time to update it to reflect the current state of things. What is Witchfire? Witchfire is a dark fantasy RPG first-person shooter. It’s dark fantasy because of its world and visuals – a universe […]

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The Shape of Things to Come

An Update on the Roadmap and What Lies in Wait

Here we are – The Witch Mountain has been delivered, most (if not all) of you have already played it, and you’ve given us a ton of feedback. While we’re still digging through all of it (and it’s going to take a while), you’ve already started asking questions about the future, and it’s only fair […]

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Summit in Sight

The Witch Mountain Arrives in 7 Days

I could begin with some inspirational quote about Patience and Time, but nothing quite fits – so let’s cut to the chase. The wait is almost over, and you’re surely itching for more info on what’s coming. The Witch Mountain Update has already been previewed in one – or even two – of our earlier […]

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Crew Expansion – A New Relay for the Community

24-strong, just like the Apollo mission astronaut roster.

Let me begin by confirming what you already know—or at least suspect: this post is a bit different from the previous ones. Not only because it’s not strictly about Witchfire, but also because it’s written by someone other than Adrian—it’s written by me, Piotr (/Pete), your community manager. It was high time to say “Hi,” […]

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Climbing the Witch Mountain

Update on the update

Witch Mountain looms in the distance but the road ahead is a bit more difficult than we anticipated. We have some good news to share, but first, let’s rip the band-aid off on the painful one. The Witch Mountain update is still a few weeks away. The last time I wrote about this, I said […]

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The Brewing Update Preview

...and the news on the Witch Mountain Update.

Multiple studies have found that when asked “good news or bad news first?”, roughly four out of five people prefer the latter. So let’s get the bad news out of the way. We have to split the Witch Mountain update into two parts. The first part, called The Brewing Update, will be released on December […]

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Early Access Isn't About Free QA: Here's What Players and Devs Really Get From It

Why We Chose Early Access (And Love the Noise)

One of our players wrote this on Witchfire‘s Steam forum: Early access is like asking a ton of unknowledgeable people that don’t cook into a kitchen to make food instead of an experienced chef – you’re not going to get a ton of good feedback in general and the good feedback will be buried in […]

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