Many times when I am asked a design question by a programmer, my reply is: “See how Destiny does it.” This reached the point when this appeared on our team chat… People following the game have also noticed a lot of Destiny in Witchfire. Luckily, no one seems to have an issue with it… Comment […]
Last week we showed two minutes of Witchfire gameplay at Pixel Heaven 2019. We don’t have any plans to have a presence at any shows this year but we’ve made an exception for Pixel Heaven. Sure, it’s convenient, taking place here in Warsaw, but the real reason is that it’s truly a special thing. It’s […]
Missed the last entry due to national holidays but we’re back with another dear diary. A great thing happened that last week, though. Making Witchfire is super hard. It’s a project, uhm, quite big for a team this small. Painkiller was done, on average, by sixteen people: we started with eleven, but ended up with […]
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