Behind the scenes of gun-making. New feature: Question of the Week.
A shocking revelation, but weapons are important in a shooter. But how can a small studio like ours produce enough of them, and each of high quality? Usually, the development cycle for a weapon goes like this: A designer designs a weapon: its functionality and the general look and feel. In the real world, that […]
Witchfire, a Year After Reveal
What's the status of the game? Also, announcing weekly development updates.
During the 300 years of European witch hunts that started in the 15th century, tens of thousands of women, men and children lost their lives due to superstition, politics and profit. But that’s our history and our world. In the world of Witchfire, witches are real. And you are the punishing hand of the Church. […]
Focus on Witchfire, occasional The Vanishing of Ethan Carter news.
Changes to our website: • For a long time, our website featured project-related articles, as well as general game design musing, including reviews of other games from a game designer’s perspective. From now on, we’re focusing 100% on our own projects. It’s mostly going to be about our current project, Witchfire, but there might […]
Our new game, Witchfire
Our second project is a completely new direction for the studio but not for the people who are making it.
Have you been wondering what we’ve been up to lately? Well, the new game we’re working on is called Witchfire. It’s a dark fantasy first person shooter…