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Piotrek Modzelewski
Piotrek Modzelewski
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Witchfire Reckoning Update is Out

Spoiler-free content guide to the new update

The Reckoning Update has just landed – it’s yet another, and second-to-last Early-Access milestone on our road to release, and we’re excited to share another major building block of our vision for Witchfire. It’s also a great time to jump in: the game is currently on sale, with a 20% discount – our biggest price […]

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The Reckoning Dev Diary: Release Date, Torments, Surges

...and more, including Steam Deck news

My preyers, Adrian here with even more news about the content of our next big update, The Reckoning. Let’s talk about Torments, Surges, a couple of smaller things and a big one: the release date. New Look Let’s start with one of these “smaller things” — see something different about the Preyer Menu screen in […]

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The Reckoning Dev Diary: World Corruption, Bestiary, Velmorne Witch Vault

...and more!

Preyers, We promised more info on what’s coming to the game, and now we’re delivering. This week Adrian introduces a new vault, explains how the world will react to your deeds, and showcases two updates to Hermitorium – among other things. And all that before we even open the Archives… Witchfire is a corrupt ether […]

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The Reckoning Dev Diary: Melee Weapons

Augmented with Hermitorium Archives.

Preyers, A storm is gathering over the Witch’s land. The Reckoning is near. As we prepare the update for release, we’re launching a series of blog posts breaking down its biggest features, changes, and surprises. Think of it as your field guide to what’s coming. For the first entry, Adrian discusses the meaning behind the […]

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The Road(map) to Final Release

What lies ahead and beneath

Preyers, The new roadmap is here and it’s a bit different this time, as it’s not just focusing on the future, but also the past. We felt that Witchfire’s development process deserves a look back, and showing in one handy image just how much has changed since the game launched into Early Access nearly two […]

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Advice for Early Access Games

...and some Archives bangers

Preyers, We’re currently laying down plans for future updates and finalizing the roadmap. It won’t be long before we know exactly what and when we can deliver. In the meantime, Adrian has one more thing to say about Webgrave… To All Early Access Indies As Spajk just mentioned, we’re still working on the road map […]

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The Calm Before the Roadmap

Closing Webgrave, Preparing What’s Next

Velmorne has been on the map selection screen for almost a month now – after opening the city gates, we listened, tweaked, and patched. The final (final-we-are-done-for-real) patch dropped yesterday, and it appears that support for Webgrave has now been concluded. This means there will be no more patches for a while. But that doesn’t […]

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Echoes on the Streets of Velmorne

What's been happening since the update dropped

Preyers! The Webgrave Update has been out for a few days now, and the response has been nothing short of amazing – so amazing, in fact, that before we dive into the sizeable Hermitorium Archives (Webgrave Special Edition), Adrian wanted to say a few words. Raising from the Webgrave It might be a bit early […]

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Witchfire Webgrave Update is Out

A guide to what's new in the update

We know that labelling an update as “the biggest yet” is often overused, but we mean it when we say it: Webgrave is massive. And it has just gone live on Steam and Epic Games Store, accompanied by our biggest sale ever: 20% off. You can find the full patch notes in this post on […]

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