Webgrave Dev Diary: The Rosary
The gears of the machine are turning and we’re here for the third consecutive week with more information about the Webgrave update – we’re beginning by handing the mic to Adrian, who has something new to present… THE ROSARY Starting with the Webgrave update, your stats will matter more. Way more. Here’s the problem we […]
This one’s big and juicy – here’s what’s inside. First, we chat with one of our designers about how weapons are crafted in Witchfire. Then, we begin to pull back the curtain on the next major update called Webgrave. And finally, a fresh installment of the Hermitorium Archives, where we highlight the coolest things the […]
(Even) New(er) Witchfire Early Access FAQ
Back in September, we wrote this FAQ. Since our game has evolved quite a bit in the recent months, it was time to update it to reflect the current state of things. What is Witchfire? Witchfire is a dark fantasy RPG first-person shooter. It’s dark fantasy because of its world and visuals – a universe […]
Here we are – The Witch Mountain has been delivered, most (if not all) of you have already played it, and you’ve given us a ton of feedback. While we’re still digging through all of it (and it’s going to take a while), you’ve already started asking questions about the future, and it’s only fair […]
I could begin with some inspirational quote about Patience and Time, but nothing quite fits – so let’s cut to the chase. The wait is almost over, and you’re surely itching for more info on what’s coming. The Witch Mountain Update has already been previewed in one – or even two – of our earlier […]
Crew Expansion – A New Relay for the Community
Let me begin by confirming what you already know—or at least suspect: this post is a bit different from the previous ones. Not only because it’s not strictly about Witchfire, but also because it’s written by someone other than Adrian—it’s written by me, Piotr (/Pete), your community manager. It was high time to say “Hi,” […]
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