Preyers, We’re currently laying down plans for future updates and finalizing the roadmap. It won’t be long before we know exactly what and when we can deliver. In the meantime, Adrian has one more thing to say about Webgrave… To All Early Access Indies As Spajk just mentioned, we’re still working on the road map […]
Velmorne has been on the map selection screen for almost a month now – after opening the city gates, we listened, tweaked, and patched. The final (final-we-are-done-for-real) patch dropped yesterday, and it appears that support for Webgrave has now been concluded. This means there will be no more patches for a while. But that doesn’t […]
Echoes on the Streets of Velmorne
Preyers! The Webgrave Update has been out for a few days now, and the response has been nothing short of amazing – so amazing, in fact, that before we dive into the sizeable Hermitorium Archives (Webgrave Special Edition), Adrian wanted to say a few words. Raising from the Webgrave It might be a bit early […]
Witchfire Webgrave Update is Out
We know that labelling an update as “the biggest yet” is often overused, but we mean it when we say it: Webgrave is massive. And it has just gone live on Steam and Epic Games Store, accompanied by our biggest sale ever: 20% off. You can find the full patch notes in this post on […]
In our final blog post before the release, let’s talk onboarding. Because nothing is harder to do, yet more important, than proper onboarding. Most games get it wrong. Too much information or too little, poorly explained mechanics, a wall of text instead of action. There are very few games whose opening segment is both exciting […]
Webgrave Dev Diary: Date Revealed, Gnosis Refreshed
Preyers, welcome – this week it’s time to have a look at yet another feature of the game receiving a fresh coat of paint: Gnosis. Adrian will guide you through what is changing and how it will affect your experience with the game, and then let’s talk the release date. Gnosis Update Gnosis is one […]
Webgrave Dev Diary: Stats Redesigned
Some of you may have already noticed that the stat names in last week’s post about the Rosary feature were slightly different, so here we are with yet more information for you. Take it away, Adrian. Stats 2.0 Witchfire is an RPG shooter. With the Webgrave update, we’re giving you more things to shoot at […]
Webgrave Dev Diary: The Rosary
The gears of the machine are turning and we’re here for the third consecutive week with more information about the Webgrave update – we’re beginning by handing the mic to Adrian, who has something new to present… THE ROSARY Starting with the Webgrave update, your stats will matter more. Way more. Here’s the problem we […]
This one’s big and juicy – here’s what’s inside. First, we chat with one of our designers about how weapons are crafted in Witchfire. Then, we begin to pull back the curtain on the next major update called Webgrave. And finally, a fresh installment of the Hermitorium Archives, where we highlight the coolest things the […]
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