We are a small independent game developer located in Warsaw, Poland. Before The Astronauts, some of us worked on games like Painkiller and Bulletstorm.
Our latest project is Witchfire, a dark fantasy first person shooter set in an alternative world in which witches are real and very dangerous – but so are you, witchhunter.

Our first game was a weird fiction mystery titled The Vanishing of Ethan Carter. The game has won many awards, including BAFTA, and we sold over one million copies. It’s available on PC, PS4 and Xbox One. Click here for more details.
We thought the first incarnation of World Corruption had one issue. We were wrong. It had two. The first issue: we broke the fundamental rule of Witchfire, which is: play at your own pace. The longer you lingered in a region, the more corrupted it became. To “heal” itself, the map tried to push you […]
The Reckoning Update has just landed – it’s yet another, and second-to-last Early-Access milestone on our road to release, and we’re excited to share another major building block of our vision for Witchfire. It’s also a great time to jump in: the game is currently on sale, with a 20% discount – our biggest price […]
My preyers, Adrian here with even more news about the content of our next big update, The Reckoning. Let’s talk about Torments, Surges, a couple of smaller things and a big one: the release date. New Look Let’s start with one of these “smaller things” — see something different about the Preyer Menu screen in […]
Preyers, We promised more info on what’s coming to the game, and now we’re delivering. This week Adrian introduces a new vault, explains how the world will react to your deeds, and showcases two updates to Hermitorium – among other things. And all that before we even open the Archives… Witchfire is a corrupt ether […]
Preyers, A storm is gathering over the Witch’s land. The Reckoning is near. As we prepare the update for release, we’re launching a series of blog posts breaking down its biggest features, changes, and surprises. Think of it as your field guide to what’s coming. For the first entry, Adrian discusses the meaning behind the […]
Did you know that dark fantasy is basically horror fantasy? And thus Halloween is a good opportunity to announce the writer for Witchfire, Nick Adderley. If we were into official press releases, this one would go like this… But we’re not like that, so let’s just say that Nick is bringing both talent and wisdom […]
Preyers, The new roadmap is here and it’s a bit different this time, as it’s not just focusing on the future, but also the past. We felt that Witchfire’s development process deserves a look back, and showing in one handy image just how much has changed since the game launched into Early Access nearly two […]
Preyers, We’re currently laying down plans for future updates and finalizing the roadmap. It won’t be long before we know exactly what and when we can deliver. In the meantime, Adrian has one more thing to say about Webgrave… To All Early Access Indies As Spajk just mentioned, we’re still working on the road map […]
Velmorne has been on the map selection screen for almost a month now – after opening the city gates, we listened, tweaked, and patched. The final (final-we-are-done-for-real) patch dropped yesterday, and it appears that support for Webgrave has now been concluded. This means there will be no more patches for a while. But that doesn’t […]
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