We are a small independent game developer located in Warsaw, Poland. Before The Astronauts, some of us worked on games like Painkiller and Bulletstorm.
Our latest project is Witchfire, a dark fantasy first person shooter set in an alternative world in which witches are real and very dangerous – but so are you, witchhunter.
Our first game was a weird fiction mystery titled The Vanishing of Ethan Carter. The game has won many awards, including BAFTA, and we sold over one million copies. It’s available on PC, PS4 and Xbox One. Click here for more details.
Some of you may have already noticed that the stat names in last week’s post about the Rosary feature were slightly different, so here we are with yet more information for you. Take it away, Adrian. Stats 2.0 Witchfire is an RPG shooter. With the Webgrave update, we’re giving you more things to shoot at […]
The gears of the machine are turning and we’re here for the third consecutive week with more information about the Webgrave update – we’re beginning by handing the mic to Adrian, who has something new to present… THE ROSARY Starting with the Webgrave update, your stats will matter more. Way more. Here’s the problem we […]
Hello, preyers! Adrian here. Before I hand the mic back to Spajk and his Hermitorium Archives, let me introduce you to the Webgrave update’s new region and the revamped Workshop 2.0. The Blighted Town In my last post, I teased this cursed place with these words: “When the witch’s curse first fell upon the place, […]
This one’s big and juicy – here’s what’s inside. First, we chat with one of our designers about how weapons are crafted in Witchfire. Then, we begin to pull back the curtain on the next major update called Webgrave. And finally, a fresh installment of the Hermitorium Archives, where we highlight the coolest things the […]
Back in September, we wrote this FAQ. Since our game has evolved quite a bit in the recent months, it was time to update it to reflect the current state of things. What is Witchfire? Witchfire is a dark fantasy RPG first-person shooter. It’s dark fantasy because of its world and visuals – a universe […]
Here we are – The Witch Mountain has been delivered, most (if not all) of you have already played it, and you’ve given us a ton of feedback. While we’re still digging through all of it (and it’s going to take a while), you’ve already started asking questions about the future, and it’s only fair […]
I could begin with some inspirational quote about Patience and Time, but nothing quite fits – so let’s cut to the chase. The wait is almost over, and you’re surely itching for more info on what’s coming. The Witch Mountain Update has already been previewed in one – or even two – of our earlier […]
Let me begin by confirming what you already know—or at least suspect: this post is a bit different from the previous ones. Not only because it’s not strictly about Witchfire, but also because it’s written by someone other than Adrian—it’s written by me, Piotr (/Pete), your community manager. It was high time to say “Hi,” […]
Witch Mountain looms in the distance but the road ahead is a bit more difficult than we anticipated. We have some good news to share, but first, let’s rip the band-aid off on the painful one. The Witch Mountain update is still a few weeks away. The last time I wrote about this, I said […]
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