SOMA and the Lost Layer of Narrative Design
How can a game have issues and still be one the best gaming experiences ever? Welcome to SOMA. Thomas Grip, Creative Director at Frictional Games (Amnesia, SOMA), is a man very passionate about games as a story-telling medium. So am I, and my online dialogue with Thomas resulted in creating (Thomas did most of the … Continue reading SOMA and the Lost Layer of Narrative Design
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