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Witchfire GGU Diary 3: Iron Pineapple and the Opening Hours

Opening hours of a game are a design challenge

Posted on 2023/11/22 Continue reading
Witchfire GGU Diary 2: Rambo, Time Stealers and Dark Fantasies

Explaining the design pillars of Witchfire

Posted on 2023/11/08 Continue reading
Witchfire GGU Diary: Prologue

Why we stopped patching, what are the pillars of the first big update, and what is Valve Light?

Posted on 2023/10/25 Continue reading
Witchfire Development Roadmap - October 2023

Trying to keep things spoiler-free...

Posted on 2023/10/11 Continue reading
The Good, the Bad and the Incredible – Two Weeks of Witchfire

The latest info, straight from the Vatican dungeons

Posted on 2023/10/04 Continue reading
(sticky post) Witchfire Patch Notes

All of the patches, all of the notes

Posted on 2023/09/29 Continue reading
Witchfire Early Access FAQ

Almost Everything You Always Wanted to Know About Platforms, FoV, and Centered Crosshairs

Posted on 2023/09/06 Continue reading
Playtesting Witchfire, or Why Are Playtests Important

At GDE 2023, we showed the game to fellow developers and asked them to play it

Posted on 2023/08/09 Continue reading

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